Autodesk Maya12-A Exam Details & Actual Exam Questions

  • Exam Code/Number: Maya12-A
  • Exam Name/Title: Maya 2012 Certified Associate Examination
  • Certification Provider: Autodesk
  • Corresponding Certification: Autodesk Certification
  • Exam Questions: 30
  • Updated On: Sep,20 2026
  • Certification Level: Associate

Autodesk Maya 2012 Certified Associate Examination Exam Questions

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Autodesk Maya12-A Exam Overview:

Certification Vendor:Autodesk
Exam Name:Maya 2012 Certified Associate Examination
Exam Number:Maya12-A
Real Exam Qty:30
Related Certifications:Autodesk Maya 2012 Certified Professional: Models to Motion
Autodesk Maya 2012 Certified Professional: Visual Effects and Simulation
Available Languages:English
Exam Format:Matching, Point-and-Click (Hotspot), Multiple Choice
Exam Duration:60 minutes
Sample Questions:Autodesk Maya12-A Sample Questions
Exam Way:Proctored exam delivered through an Autodesk Certification Center or an authorized testing center.
Pre Condition:No formal prerequisite. Autodesk recommends completion of a Maya 2012 course or equivalent experience with approximately 100 hours of hands-on practice.
Official Syllabus URL:https://images.autodesk.com/emea_nw_w_main/files/autodesk_maya_2012_cert_exam_prep_roadmap_lores.pdf

Autodesk Maya12-A Exam Syllabus Topics:

SectionObjectives
Effects- Identify OpticalFX attributes
Materials and Shading- Identify Blinn specular shading attributes
- Apply 2D textures
- Fix textures on deforming surfaces
Compositing- Composite multiple render layers
User Interface and Scene Management- Display Safe Frames
- Configure the viewport and use ViewCube navigation
- Understand the purpose and benefits of freezing transformation data
Rendering- Describe Render Preview functionality within IPR
- Describe Raytrace and Scanline quality settings
- Identify rendering settings changed by the NTSC preset
Animation- Edit animation curves using the Graph Editor
- Constrain an object to a path
Modeling- Identify subdivision surface modeling workflow
- Explain edge loop modeling workflow
- Identify Boolean operation types
Rigging and Setup- Identify options for editing Rigid Skin
- Describe options for using the Blend Shape deformer
- Identify options for editing Smooth Skin
Dynamics and Simulation- Control soft body simulation
- Describe soft body behavior
Cameras- Identify controls for transforming the camera
- Explain Near and Far Clip Plane for cameras
Scene Assembly and Pipeline Integration- Import files while preserving scene data
- Improve scene organization using Search and Rename
Scripting- Add syntax to a script
Lighting- Use Look Through Selected for light placement
- Identify the specular component of a light
- Describe focus attributes of lights


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